2010 Quail Creek Monday Night Golf League Rules

All rules not specifically addressed on this document are to automatically revert to the official rules of golf.

 

League play starts Monday, April 26th 2010.  A foursome will tee off every nine minutes.  Beginning tee times are staggered during the season to allow for daylight hours.  Please consult the official schedule for your tee times each week.  If a golfer shows up late, the first option is to allow the next tee time to go ahead if the next foursome is present and ready to play.  If the group tees off without a player, that player will only be allowed to catch up if the next group has not teed off yet.  If the next group has already started play on hole #1, the late player must take the maximum score for hole #1 (which would be five over par) and he can tee off on #2 with his group.  If the player hasn’t caught up by the time the group leaves the #3 tee box, the match will be considered a forfeit.

Golfers must be 18 years of age or older to participate in the league.  Additionally, a player cannot be in high school and active in a school sponsored sport, regardless of age.

League sponsor fees are $100 per team.  Fees will be handed in to Ted Lewis in the Quail Creek clubhouse.  If league fees have not been paid by the start of the fourth week of play, team points will be forfeited by that team.  League officers will give reminders each week to the teams who have not paid.

Points earned will determine standings and league champion.  Prize money will be paid to each team at the end of the season, according to total points earned.  Greens fees are to be paid in the clubhouse each week, with extra paid for use of cart.  Greens fees are decided by Quail Creek Golf Course, and are to be adhered to at all times.

Points will be earned as follows:  Each player will match up with a player from the opposing team.  Highest handicaps should play highest handicaps, and lowest plays lowest.  If handicaps are undetermined at the beginning of the round, a decision will be made by the foursome as to who will play who.  Once the match has started, you cannot change your matchups.  Two points will go to the player who wins the most holes in match play.  If there is a tie in match play, each player will earn one point.  One point will go to the player with the lowest net score (Their real score minus their handicap).  If players tie for low net score, each will earn ½ point.  At the end of all four matches, the team with the lowest net score will earn 6 points.  If both teams tie low net score, each team will earn three points.  Teams not fielding four players will forfeit team points.

On the first night of play, your handicap will be determined by your handicap (in this league only) at the end of last season.  If you did not play at least three weeks during the last season, you will not have a handicap in this league.  Players without a handicap will be scored by the modified calloway system.  Calloway is 80%, so if you shoot 10 over par during play, your handicap will be eight (8).  The Calloway is only used the first round you play, and only if you did not have at least three rounds played in this league the season before.  The maximum handicap for this league is 18.

The second time you play in the league, if you had a handicap the previous season, your handicap will be the average between the first week you played and last season’s handicap.  The third time you play, your handicap will be based on the first two rounds you played.  The fourth round you play, your handicap will be based on the first three rounds.  For the fifth and succeeding rounds, your handicap will be based on the last four rounds you played.  If you are not sure if you have a handicap or not, please check on the handicap sheet in the clubhouse.  It is the responsibility of each golfer and their teammates to write down the correct handicap.  If you write down the wrong handicap, you will have to use the lowest of the two handicaps between the correct one and the one used during play.

For your convenience, the handicaps for the players who have played the most will be printed on the scorecards.  If you don’t see your name on the scorecard, it does not mean you don’t have a handicap.  Please check on the handicap sheet in the clubhouse.

The maximum score for each hole is five over par.  If you have not holed out after your fourth shot over par, you must pick up your ball and take five over par for a score on that hole.  This is called a Quad-Hawk.  You cannot win a hole if you take a Quad-Hawk on that hole.  If both players take a Quad-Hawk on any particular hole, the hole is determined to be a tie, regardless of strokes given on that hole.

Please print the first and last name of each player on the scorecard next to the correct team number.  Write down the score for each hole for each player, and add the scores at the end of the round.  Write down each player’s handicap in the appropriate box.  A person from each team should sign the scorecard, attesting that the scores for each hole are correct.  Put the scorecards on the table in the clubhouse so the league secretary or clubhouse staff can collect them at the end of the evening.

A match is considered official when all teams have completed at least five holes.  If a rainout occurs and players are called off the course (and are unable to re-start that evening) before all teams complete five holes, all matches will be cancelled and a rainout date selected.  Rain checks are issued by Quail Creek staff according to the rules of the golf course.  We have a great relationship with the owners and staff at Quail Creek, and all decisions are made in cooperation and with the safety of all golfers in mind.  We will golf in all weather conditions, as long as the course remains playable according to the Quail Creek staff.

We are playing the golf ball down at all times, according to the rules of golf.  You may not roll the ball or move it, unless the league and course conditions call for it on a specific evening.  To avoid misunderstandings, please alert your opponent if you are moving your ball or taking a drop for any reason.  All penalties are according to the official rules of golf.  If there is a dispute over the correct ruling, please finish the hole playing two balls and the dispute will be mediated by league officials or club pro after the round.

If you hit the ball out of bounds, you must hit the ball from the same spot, adding a one stroke penalty.  If you have hit the ball near the out-of-bounds, and are not sure if it went out, PLEASE HIT A PROVISIONAL BALL.  If you advance to where your ball is, and find it was out of bounds, you will play the ball from the nearest spot and take a 2-stroke penalty.  You should NOT go back to the original spot at that point.  This is a common sense league pace of play rule.  If you are not sure, hit a provisional ball.

A lost ball is considered to be lost when the person who hit the ball and/or his opponent say the ball is lost.  Please do not take more than five minutes to look for a ball.  It is good etiquette to help your teammates and opponents look for lost balls.  After five minutes, please play the ball from the spot nearest where the ball was lost, taking a 1-stroke penalty.  The player and his opponent should agree on the spot where the ball should be placed.  Again, in the event of a dispute, please play two balls and the dispute will be mediated after the round.

LOCAL RULES:  Railroad ties surrounding cart paths are to be considered as part of the path.  If they impede your swing you can take a free drop, giving yourself complete relief no closer to the hole.  Railroad ties surrounding hazards are considered as part of the hazard.  If you hit your ball over the water on hole #7, but the ball rolls up against or under a railroad tie surrounding the water, your ball is in the hazard.  This means you have not crossed the hazard, regardless of where your ball originally landed.  You must go back and hit from where your ball first crossed the hazard, not closer to the hole.

Golfers choosing to play extra holes after the completion of league play are required to check in the clubhouse before going back out on the course.  Applicable greens fees are decided by Quail Creek as well as the availability of the course.  Please respect Ted and Brenda by checking in before playing extra holes.

Flag events are available each night of league play.  If you want to enter an event, please sign up in the clubhouse before teeing off and put a dollar in the corresponding box for each event you sign up for.  If you birdie a hole and are in the skins game, it is your responsibility to write down the hole you birdied next to your name on the skins sign-up sheet.  If you forget to write down your birdie, it will not be considered a skin.  Event winners can pick up their winnings at the clubhouse.  Event winners will be posted on the current standings sheet and will be e-mailed to those who request to be on the e-mail list.