2008 QUAIL CREEK MONDAY NIGHT MEN’S LEAGUE RULES

 

     All rules not specifically addressed here are to automatically revert to the official rules of golf.    

 

     League play starts Monday night 5/5/08.  A foursome will tee off every nine (9) minutes. Beginning tee times are staggered during the season to allow for daylight hours.  Please consult official schedule for your tee times each week.  If a golfer shows up late, they will be allowed to catch up with their assigned foursome. In the event the foursome has left the number one tee, the late player must take the maximum score for that hole. The player must start at #2 if the group has already left the tee area.  If the player doesn’t catch them by the time they have left the #4 tee box, the match will be considered a forfeit. The player may choose to pay for the holes and play, but team points and points for that player will be forfeited.

 

     Golfers must be 18 years of age or older to participate in the league.  League fees are $80.00 per team. Please have this turned in by the 2nd week of play (May 7th).  There will be a penalty for those that do not have it turned in.  Team points will determine prize money at the end of the year.  All teams will receive a cash prize.  Green fees are applicable to course standards and payable to the course before you tee off each week.

                                        

***June 2nd $80 league fee due***

***No TEAM points will be given to teams that have not turned in the Money! ***

 

     On the 1st night of play for any team member or sub, the handicap to be used will be last year’s ending handicap.  For newcomers to the league, the handicap will be based on an 80% Callaway handicap.  This amounts to 80% of the score you shoot (nothing over triple bogey will count towards your handicap).  For all golfers on the 2nd night, the handicap will be based on the first round.  On the 3rd night, the handicap will be based on the average of the first two rounds. On the 4th night, the handicap will be based on the average of the first three rounds. On the 5th and succeeding nights, the handicap will be based on the average of the proceeding 4 rounds.  This is a 100% handicap league. Anything above a triple bogey is NOT added to your handicap.  The highest handicap allowed is an 18, so any strokes above a triple bogey will not apply to your handicap!

 

     For match play, you’ll be playing against a member of the other team in your foursome. Handicap will be used to determine who plays whom.  High plays high; low plays low.  A member from each team should appear on the top half as well as the bottom of the score card.  For the 2008 season, the handicaps of the golfers on your team will be printed on the scorecards.  There will still be a list of handicaps in the clubhouse to check handicaps for your convenience.

 

     No golfer may take more than 4 shots above par for the hole.  Example: if you are playing a par 4 and you have 7 strokes you must sink the next shot. If you don’t, you first have to pick up the ball, take an 8 plus and you owe $1.00 to the quad kitty.  You only pay the kitty once per night. A natural quad, even in a handicap situation, always beats a quad plus. If both have a quad plus, the hole is deemed a push; handicap included. The maximum handicap allowed any player is 18. Be sure to put the plus on the card for scoring purposes. This only has to do with the match, and not the team score.

 

    

 

 

     All scorers are to record the gross score for each hole and factor in the handicap to determine the hole for scoring. For each match, 2 points will be awarded to the player winning the most holes and 1 point will be awarded to the player with the lower net score; both to be determined by handicaps. In the event of a tie, each player gets half; 6 points will be awarded to the team having the lower total net score. Three points in the event of a tie. Teams not fielding 4 players will forfeit team points, but qualify for individual points.

 

      Before handing into the secretary, all scorecards must be added up by the players with:

Ø      Net score determined

Ø      Match scores determined

Ø      Handicap scores determine, and

Ø      Signed by a team member

 

     PLEASE CHECK YOUR HANDICAP BEFORE YOU PLAY! Failure to write down the correct handicap for any given night will result in the player playing with the handicap as written. If you’re a 10 handicap and you write down a 7, you play with a 7 for that night. Otherwise, you WILL be penalized for it.

 

     A match is considered official when all teams have finished 5 holes. If a rainout occurs before all players have finished 5 holes, all matches will be cancelled. Rainouts will be added to either a position round or the end of the season.  Rain checks are issued if you have not completed your 5th hole.  If you have, it is considered you have completed your round.

 

     New to the 2008 rules:  We are playing the ball down according to the rules of golf. You may not roll the ball as in past years, unless the league and the course conditions call for rolling the ball on that specific night. Younger trees, staked or in some cases mulched trees, are a free drop given by the course to allow them to grow and avoid damage.  Please come to an agreement and alert your opponent if you are taking a drop for any reason, to avoid misunderstandings.  A ball that is up against a railroad tie surrounding a hazard or fence may be hit or played as an unplayable lie with a 1-stroke penalty. Railroad ties around a cart path are not considered to be a hazard, and a free drop is given, no closer to the hole.  If your swing is obstructed by the cart path, or you must stand on the cart path, a free drop, no closer to the hole, is also awarded.

 

 

     A lost ball is considered to be lost when the person who hit the ball or his opponent say the ball is lost.  It is good etiquette to assist your fellow golfer and/or opponent in the search for the ball.  A lost ball will be played at the point it was last known to be located.  The player who hit the ball and the opponent will agree on a fair spot for where it shall be placed.  There is a 1-stroke penalty for a lost ball.  This does not include a ball which may have gone out of bounds.  In the event there is a dispute, as to where the ball shall be placed, two balls will be played until the hold is complete, and the rules committee will make a judgment. 

 

     Out-of-bounds is played from the original spot plus 1-stroke penalty. If you’re not sure the ball went out-of-bounds, hit a provisional ball ALWAYS!! If you advance to where you think the ball is located and it is determined the ball is out-of-bounds, a 2-stroke penalty will be given. The ball will then be played from the spot the ball was last known to be in bounds and agreed upon by both the player and the opponent.  DO NOT walk back to the original area where the ball was hit from.  This is a common sense speed of play rule; please hit a provisional ball if you are not sure if your ball may be out of bounds.

 

     Golfers who choose to play extra holes after the completion of the match are encouraged to speak with course management about an applicable fee that will not be unfair to the course nor the player. Playing golf is a privilege, and we appreciate the owners of Quail Creek.  Please show respect for Ted and Brenda, and the course, by checking with the clubhouse before playing extra holes.

 

     The flag events will randomly be decided by course management. Although money is removed from flag events to boost up the end of the year prize money, and taken care of by the league, it is YOUR responsibility to mark down if you had a skin, and/or collect your money. The money is left at the golf course for your pick up when you return, unless you are present at the time of victory.

 

     Rules Committee: Ted Lewis, Dave Metzler, Bob Cannon.  A combination or majority will decide any disputes or controversy. If there are still issues, a league vote by team managers/captains will take place.